Games Technologies - FdSc [Full-Time]

Level 5 - Foundation Degree or HNCs/HNDs or NVQ Level 5 or Equivalent

Subject Area Computing

Attendance Full-Time

UCAS Code  II61


The growing games industry is now a significant employer within the digital spectrum in the North East. Interactive media radically and continually changes how we experience our world – in gaming, entertainment, science and education.

This course teaches specialist skills for the highly competitive computer games industry, such as: games programming, design and modelling, testing, agile and mobile development, alongside programming-orientated computer science.

Much of your group and individual work on the Games Technologies course is geared towards the production of a complete game and students will also pursue this independently or as part of the work based learning modules.

"95.65% of students agree good advice was available when they needed to make a study choice on their course" - 2018 National Student Survey 

This course runs on the following dates:

Start Date: September 2021. For further information, please call 0191 200 4000 or email
Duration: 2 Years
Venue: Rye Hill Campus

Work Ready Guarantee

As part of our work ready guarantee you will get to use our dedicated, self-contained lab. It has its own private internal network and contains some of the latest industry equipment and software. You'll have guest lectures and Q&A sessions with experts from industry.

Our courses are carefully constructed to allow you to build knowledge and skills progressively during your Games Technologies programme.
We constantly update our curriculum to ensure that it covers the latest developments in your subject area, including the research and professional experience that your tutors bring to the course.

Our course teams also uses the wealth of experience provided by our professional contacts and highly successful alumni who feed into the design of our courses and provide masterclasses and workshops to enrich your learning.

This games technologies programme will give you student membership of the BCS (British Computer Society), allowing you to participate in a full program of CPD and events here in Newcastle.

Who the course is for

This course is designed to introduce you to the latest technologies used in the computer gaming industry. You will be able to explore these developments and experience what is like to create your own game.

The course will introduce you to those concepts which shows the difference between the development and design of games. Working as a part of a development team you will use agile methodologies to produce games.

You will develop games using engines such as Unity to program the movements of characters and objects from within 2D and 3D environments. The process will involve making use of simple mathematics and physics to draw and map out the worlds, embedding animation into the process. Over the course of the degree, you will create a portfolio of projects that you can showcase to potential employers.

Qualification Gained

On successful completion you will be awarded a Foundation Degree in Games Technologies by NCG

How to Apply


Applications for full-time degrees at Newcastle College University Centre need to be made through UCAS. You can visit our institution page on UCAS here.

If you are an international student please visit our international application section for further information about how to apply and entrance requirements. Additional start dates may be available please speak to our International Office on +44 191 226 6323 or email


Click on the "Apply for this course" button at the bottom of this page.

Course Content

Year 1

Programming Fundamentals
The aim of this module is to develop skills in application development, including designing to testing the application. You will learn the syntax, how to create functions, how to validate/verify data, develop a user interface and managing errors. You will work with the Java SE SDK, working with NetBeans IDE.

Games Design
This module will introduce you to the games design concept, you will learn how to design a game for an electronic device such as a PC or console. You will cover such things as storyboarding, character design, game flow, game balancing, social, legal and professional issues and games mechanics. By the end of this module you will have produced a completed games design document for a game of your choice.

Agile Games Development
The aim of this module is to enable you to develop a game while following an agile methodology in small groups. You will produce a prototype game to meet an industry related scenario and generate project documentation at each stage to evidence deep understanding of agile methodologies.

3D Environment Modelling
This module will introduce you to modelling using computer software such as Autdoesk 3DS MAX. you will learn the basic concepts of modelling and 3D design. By the end of the module you will be able to have produced an environment that could be used in a future game development.

Academic Study Skills
The aim of this module is to develop your academic skills to enable you to meet the requirements of study at HE and to develop the specialist study skills relevant to your programme of study and professional aspirations

Personal Development
In this module you will develop the skills to reflect on your own learning. You will be supported to plan your own career development and personal education required to have a successful career in your chosen sector.

Work Related Learning
The aim of this module is to provide an opportunity for you to understand and reflect on practices and issue within the software engineering industry, identifying the knowledge and skills required to carry out work related projects and recognise areas of strength and weakness that will enable you to prepare an action plan for further development to support your career aspirations.

Year 2

Games Engines
Many indie development games and more than a few AAA titles are all developed using another companies engine, this module will introduce you to what games engines are and how they can be used to speed up the development of your games. You will be looking in detail at two of the biggest engines in the market at the moment; these are Unity and the Unreal Engine.

Further Games Programming
This module builds upon the module you studied in the first year and teaches you object oriented development in more detail, covering things such as polymorphism, encapsulation, inheritance and abstraction. These concepts will allow you to create a more complex game without having to write the same code more than once.

Character Modelling or Multiplayer Games Programming
Character Modelling is the optional choice module if you have decided that you would like to be more of a games designer than a programmer. This module will build upon the techniques you learned in 3D environment modelling and develop them to produce 3D characters for a game; this includes techniques such as animation and organic poly modelling.
If you have decided you are more of a games developer than a designer then you should take Multiplayer Games Programming. This module builds on the other two coding modules and teaches you the skills required to make a multiplayer game across split screen and network.

Animation for Games or Mobile Games Development
Animation for games should be chosen if you are wishing to be a designer alongside CMP203 Productivity and Creativity 2 (Character Modelling). This module teaching you the use of animation within the Autodesk Suite, you will use tools such as Max and Maya to animate characters and environments to create a realistic experience for the learner. This module will look at virtual reality gaming and the user experiences, you will look at the issues that face developing a game in virtual reality including movement sickness and user interface design. You will also look at 3D space and measurements, Object orientated design in an engine, component casting and raycasting.

Professional Development 2
The aim of this module is to provide a structured and supported process for you to review your employability and transferable skills and further options to study against the professional requirements for your chosen sector or industry.

Work Based Learning
The aim of this module is to provide you with the opportunity to demonstrate your understanding of an appropriate work context and apply your knowledge and skills to a work place issue or problem which you have identified.

Learning Methods

You will learn through a variety of different methods including:

•Written practical assignments
•Work-Based project
•Peer work
•Independent study.

Our courses take a progressive approach to help develop your academic skills through the modules you study.

Our Academic Skills Centres also provide one-to-one support and advice on the techniques you need to be a successful student including:
essay writing;
exam techniques;
presentation skills;
editing and web skills; and research skills.

During your degree you will develop the independence, creativity and excellent communication skills that we know employers look for in successful graduates.

Progression Opportunities

Academic progression is available through one of our one-year BSc (Hons) Games (Top-Up) degrees.
It may also be possible to secure employment / higher apprenticeship opportunities within a range of related industries.

Career Opportunities

Graduates will have knowledge of Games Technologies as a coherent discipline, together with a wide range of IT skills.

Newcastle College has an excellent reputation for the relevance of its courses and the success of its graduates. This course will provide excellent career opportunities for students wanting to produce high quality games.

Graduates from this course will be particularly well equipped to enter either the gaming or software industry itself or one of the many fields in which skills are extensively used and developed. Typical career paths include: games designer, developer and programmer.

Entry Requirements

A minimum of 64 UCAS Tariff Points at A-level, BTEC QCF Subsidiary, 90 Credit, National or Extended Diploma; Merits in Level 3 Access to HE Diploma, Advanced Apprenticeship.

Applicants are normally expected to have achieved grade C in GCSE Maths & English Language or the Level 2 equivalents.

Mature students (age 21) will be considered only on the basis of relevant industry experience.

Applicants for whom English Language is not their first language are expected to achieve a minimum IELTS Score of 6.0 or the nationally recognised equivalent.

Further Information

If you have a query about this course or would like advice on your study options, you can contact Student Services by using the LiveChat function on this page, by emailing or by telephoning 0191 200 4000. We are currently open Monday to Friday 8.30am to 4.30pm.


Course Costs

Higher Education courses

Newcastle College’s tuition fee for full-time undergraduate UK and EU students studying a degree starting in 2019 is £9,000 per year. Students can choose to pay their tuition fees upfront or take out a Tuition Fee Loan from the Student Loans Company, which currently defers payment until individuals earn over £25,000 per year after graduation. Students can apply for student finance by registering their details at or alternatively they can apply for student finance on their UCAS application form.